The Dark Below Episode 1 fantasy miniature collection featuring dark-elven characters, fungal creatures, deep-dwarf warriors, and psychic horrors in an underground cavern setting.

Why We Built The Dark Below: Underground Fantasy Miniatures

Why We Built The Dark Below: Our Most Requested Fantasy Miniature Theme

Some miniature themes start with a cool monster.

Others start with an encounter we want to build.

The Dark Below started because you kept asking us for it.

For months, one request kept coming back from customers, subscribers, Dungeon Masters, and people stopping by our booth:

When are you going underground?

Dark subterranean cities. Forgotten caverns. Fungal creatures. Ancient ruins. Strange things lurking farther below the surface.

Apparently, a whole lot of you wanted to send your adventuring parties somewhere dark and terrible.

So we finally did.

Why Underground Fantasy Was Such a Natural Fit

Underground fantasy settings are incredibly useful for tabletop games because they can be almost anything.

A cavern can be a single encounter on the way to somewhere else.

An abandoned mine can become an entire dungeon.

A hidden settlement can introduce new allies, enemies, merchants, factions, and mysteries.

And a journey beneath the surface can easily turn into an entire campaign.

That flexibility is exactly what made the theme interesting to us.

We did not want The Dark Below to feel like a random box of cave monsters.

We wanted it to feel like a place.

A place where different groups live, fight, trade, hunt, explore, and occasionally discover things that probably should have remained buried.

We Design Packs Around Encounters, Not Just Individual Miniatures

This is one of the biggest ideas behind how we build miniature collections at Charm & Ember.

If your party is facing a group of enemies, those enemies should look like they actually belong together.

Their equipment should make sense together. Their clothing, armor, weapons, and silhouettes should feel like they came from the same culture or environment.

And a good collection should give a Dungeon Master more than one cool centerpiece miniature surrounded by a pile of unrelated models.

For The Dark Below, that meant creating several different pieces of an underground world.

There are dark-elven nobles, warriors, spellcasters, and assassins who can form patrols, warbands, rival houses, or major antagonists.

There are strange fungal creatures that can populate forgotten caverns and areas where the underground has become something far less familiar.

There are deep-dwarf characters who make the world feel inhabited rather than simply filled with monsters waiting in rooms.

And deeper still are psychic horrors and stranger creatures hinting that the farther your party travels beneath the surface, the less comfortable things are going to become.

The goal was not simply to give you one fight.

The goal was to give you pieces that could keep showing up throughout an adventure.

A Miniature Pack Should Give the Game Master Options

One of the reasons we love designing collections this way is that no two tables are going to use them exactly the same way.

Maybe your players stumble across an underground patrol and suddenly find themselves surrounded.

Maybe they enter a cavern filled with strange fungal life.

Maybe a deep underground settlement becomes the group's next safe haven.

Maybe the elegant spellcaster who appeared to be the major threat turns out to be terrified of whatever is living farther below.

Or maybe your players do what players do and completely ignore the carefully prepared plot while becoming emotionally attached to some random merchant you expected them to talk to for thirty seconds.

We cannot help you with that last one.

That's between you and your players.

But we can give you enough different miniatures to adapt when the adventure inevitably goes sideways.

That is one of the reasons The Dark Below includes enemies, characters, creatures, a major centerpiece, and terrain instead of focusing entirely on one type of model.

Designed to Print. Built to Play.

Going digital has not changed how we design our miniatures.

Charm & Ember started by producing physical miniatures, which means our designs eventually have to survive something renders do not:

Reality.

They have to print.

They have to come off the supports.

They have to survive cleanup.

They have to be handled, painted, tossed into gaming cases, moved around battle maps, and occasionally introduced to the floor by somebody reaching across the table for a soda.

That experience influences how we design our STL miniatures too.

A sword can still look great without being so thin that everyone is terrified to touch it.

Details need to remain readable when the miniature is actually sitting on a tabletop.

Poses need to look dynamic without turning support removal into an archaeological excavation.

And the finished miniature still needs to function as a gaming piece rather than simply looking impressive in a render.

Every digital release includes both pre-supported and unsupported STL files, so you can use our prepared files or support the models yourself for your preferred printer and settings.

Our goal is simple:

Download it. Print it. Get it on the table.

The Dark Below Is Bigger Than One Encounter

That became especially important with this collection because underground adventures rarely stay small.

Once players descend beneath the surface, there are endless directions the story can go.

Ancient settlements.

Collapsed tunnels.

Fungal forests.

Hidden temples.

Forgotten kingdoms.

Predators hunting in the darkness.

Entire civilizations that have spent generations without seeing the sun.

And things even those civilizations are afraid of.

That is why The Dark Below is being built as a continuing adventure rather than a single isolated release.

Episode 1 establishes the world.

It introduces the people, creatures, threats, and visual language of the setting while giving Game Masters enough variety to start building encounters immediately.

But there are still deeper places to explore.

Built for the Adventure You Actually Run

We make fantasy miniatures because we love cool monsters as much as anybody.

But ultimately, the miniature only really matters when somebody puts it on the table and tells a story with it.

That is what The Dark Below was built for.

Print a patrol.

Build an underground settlement.

Fill a cavern with strange fungal creatures.

Introduce a powerful new antagonist.

Drop a single miniature into the campaign you are already running.

Or take the entire collection and start sending your players deeper beneath the world.

You asked us to go underground.

So down we go.

Explore The Dark Below — Episode 1

Descend into the dark. Print what waits below.

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